Tips and Tricks
Welcome to the Star Citizen Looking for Group Tips and Tricks page. This page will help you understand some options available to you on SCLFG to help customize your profile, deploy missions and secure blueprints.
1. Profile & Settings
Your Profile is where you set up your account, LFG availability, and hangar.
- RSI Verification: Verify your RSI Handle by setting a specific badge on your RSI profile, then confirming it on SCLFG. Verification is required to create lobbies and is the first step toward a higher Security Clearance.
- Security Clearance: Your clearance level (0-5) is earned from RSI verification and your reputation score. Lobby leaders can require a minimum clearance to join, and higher clearance lets you create larger lobbies.
- UI Theme: Choose the visual theme of the site from your Profile.
- LFG Availability: Mark yourself as available and set your preferred roles, system, mission types, and mic status. Lobby leaders with matching open slots will see you as a suggested citizen and can send you a crew invitation, which appears in your notifications. Availability switches off automatically after 30 minutes, or as soon as you join or create a lobby.
- Hangar: Add the ships you own and mark favorites. Your hangar is used to fill the ship picker when you create a lobby or bring a ship, and you control who can see it from your Profile visibility settings.
- Saved Discord Links: Save Discord voice channel invites as presets so you can attach one to a lobby with a single click.
- Referral Link: Share your personal link to invite other players. If you have an active lobby, the link takes them straight to it; otherwise it opens your public profile:https://www.sclfg.org/ref/[your-rsi-handle]
2. Deploying Missions
Click "Create Lobby" on the Lobbies page to deploy a mission.
- Mission Setup: Pick a mission type, location, and lead ship, then define the crew roles you need. A multicrew ship automatically adds its seats to the manifest.
- Card Title: Lobby cards are headlined by their location. At Security Clearance 3 and above you can give your lobby its own title instead.
- Join Policy: Choose whether citizens can join instantly or must request a slot for your approval, and whether members can pick their own roles.
- Now or Scheduled: Launch immediately, or (RSI verified only) schedule the operation up to 2-4 weeks ahead depending on your Security Clearance. The start time is shown in each viewer's own timezone, crew can RSVP as soon as it is posted, and the lobby closes 2 hours after the start time.
- Scheduled Lobby Tools: Everyone signed up can add the lobby to Google, Apple or Samsung Calendar, or download an .ics file, with reminders before the start. Your choice is saved as your default. If you are running late you can tell the crew (1-5, 5-30 or 30+ minutes, or unknown), and if you are in another lobby when it is about to start you will be offered to swap over, mark yourself late, or cancel your RSVP.
- Scheduling Limits: Leading or joining a scheduled lobby does not stop you from running other lobbies until 1 hour before it starts; you will see a warning from 4 hours out.
- Lobby Timer: Lobbies run for 1 or 2 hours and close when the timer runs out. The leader can extend the timer from the lobby page.
- Priority Mission (RSI Discovery): Use this mission type to group up for the RSI Discovery Month event contracts from Alpha 4.10.2.
- Creation Limits: You can create one lobby every 5 minutes, and your Security Clearance sets the maximum lobby size.
3. Securing Blueprints
SCLFG keeps a curated blueprint database to help you target specific loot.
- LFBP Lobbies: When creating a lobby, switch to "LFBP (Seek Blueprint)" and search for the blueprint you want.
- Blueprint Intel: Each blueprint lists its known drop location, contract, and any notes (e.g., the P6-LR Sniper Rifle Blueprint drops from High Priority Security Defense contracts in Pyro V).
- Multiple Sources: Some blueprints drop from more than one contract. You will be asked to pick the specific contract your lobby is targeting.
Notice Inaccurate Data?If a blueprint's drop location, system, or mission prerequisite is outdated (due to a recent Star Citizen patch) or missing, use the "Report Issue" button in the footer (or the "Submit a bug report" link shown with the blueprint details) to let the admin team know.
4. Inside a Lobby
Once a lobby is deployed, these features help you run the operation.
- Drag-and-Drop Crew: The lobby leader can drag crew members between roles and ship seats to organize the fleet on the fly.
- Bring a Ship: Members can click "Bring a Ship" on the manifest to add a ship from their hangar, optionally taking its pilot seat. The ship's crew seats are added to the manifest for others to fill.
- Roles: Lobby leaders set the roles they need (e.g., Pilot, Turret Gunner, Medic, Engineer). Coordinate with the leader if you want to switch roles.
- Leader Tools: Leaders can approve or decline join requests, remove members, hand leadership to another member, copy an invite link, and disband the lobby.
- Discord Integration: If you are in the official Discord server, creating a lobby can set up a private Discord channel that crew members are added to as they join.
5. Reputation & After Action Reports
- After Action Reports: When a lobby ends, participants can rate the lobby leader (1-5) and upvote or downvote fellow crew members. Filing the report earns a one-time +5 reputation for eligible accounts.
- Finish Later: Unfinished reports stay available from a banner at the top of the site for 48 hours after the lobby ends.
- Solo Lobbies: If nobody else took part in your lobby, there is no one to debrief, so no report is created.
- Reporting: Use the Report button on a crew member in the After Action Report to flag misconduct for moderator review.
- Leaderboard: The Leaderboard ranks the most active citizens by time spent in lobbies.
